Metro:
A reader explores the historical reasons why Nintendo has such poor multiformat support, and why he’s glad it doesn’t matter as much as it should.
In my previous Reader Features I have not hidden behind the fact that I am a fan of Nintendo games and hardware. However, a lot of gamers, in the past, have complained that there is virtually no third party support for Nintendo’s Wii U and 3DS.
This stems from a problem that has existed since the SNES days. Firstly, Nintendo were at their most powerful during this time, with huge profits and success from the NES era – which had amazing third party support. They were in a position to call the shots; by the time the SNES came around third parties were told to pay extortionate fees for manufacturing cartridges, dev kits, and royalties for every game sold. Also, there was a rigorous quality assurance (QA) process that each third party had to go through.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Hanzla from eXputer inquires: "If Xbox can care about preserving its games and legacy, what exactly is wrong with Nintendo, trying to kill game preservation single-handedly?"
Ahh yes the good old game preservation of saving all your games to a removable hhd on the Xbox 360, taking it round your mates house, setting up multiple tvs to
Be met with “save data corrupted, please re download”
Or how about removing 360 games
From the store
, download them now or else, and, better hope to god that save data doesn’t corrupt, or it’s lost for ever
Nice one ☝️
This is just a scammy PR move to distract from the fact they are going digital only and trying to push streaming and subscriptions only.
No gaming company has pushed harder to remove ownership than Microsoft.
Without discs there is no preservation, preservation can't be done by the rights holders it can only be done by the consumers, anything else is a lie.
Nobody wants this. Sales or the lack of it in the case of XBOX is very telling. I wonder how the adorably all digital series X will fare. Adorably dismal perhaps?
Only time will tell, but for from someone like me suspecting that Xbox is trying to gracefully exit the console market, that "forward compatibility" team is trying to get Xbox games playing on Windows PCs. I mean, it's nice that they're not planning on exiting with a "enjoy your games while the hardware still works" message, so that's nice. They still have a brand to protect via Microsoft so probably feel obligated to have a better exit strategy.
Danish from eXputer: "Nintendo has historically gone against player-made content and emulation of its games. This has done much to harm the company's image."
They need to stop announcing these mods and fan remakes until they're finished. Finish it, upload it, and then if Nintendo dmca's it tough shit. Once it's online, people can share it around, even if the original download gets taken down.
This is all coming from the mouth of short-sighted fandom and grifting madness.
No.... it wont. There is a clear defined reason why they don't. This is nothing new. Make your own shi7 from your own original ideas especially if you are trying to capitalize of it it. Duh.
Yeah, hire people that have zero respect or understanding for an established process. Wow. Yep. Totally makes sense.
The historical reasons, valid as they are, are still just that; history.
Much of it has been solved, and now the only thing really holding back multiplats from selling to the Nintendo fanbase is the quality-on-delivery of said multiplats.
Fresh new content in older ports would also help shift units, especially if it's designed specifically to target the Nintendo audience, who haven't had a really great showing from third party multiplats for a long time, and would probably queue up en-mass for them with the right kind of bonus content being provided to stimulate interest.
When the multiplats show that they're worth getting a Wii U for, they'll be gotten there.
And since Nintendo's not the one who gets to control the content in multiplats, it's up to third parties to reach out and ask what Nintendo gamers want to see, if they're really serious about selling to the fanbase.
It honestly would not be as difficult as some people make it out to be, to get people to buy Multiplats on Wii U.
All it would take is the right content and the bravery to take the risk.
There's precedent for third party games selling well on it, after all.
But in all honesty, if Nintendo opened their bank and got more exclusives and collaborative titles to replace the multiplats they're missing out on due to power issues, then I think third parties could still make a killing on the Wii U with those alone.
Again, just need the right kinds of content.[IE: not kiddy crap like Ubisoft is trying to pull with that lame party game they've had completed forever for the system but held onto for whatever reason.]
"There hardware is a different gen than the other systems" <- You hear this a lot, but it is not really true. First, the Wii U has processing power that is in between that of the previous generation of Playstation and XBox. However, hardware does not solely consist of processing power. The controller is a part of the hardware, and Nintendo's controller offers a lot more than those of the other two systems. That is part of the problem, though. In order to get a multiplatform game to sell on the WiiU, it would be best to take advantage of the gamepad, since the processing power is not as great as those of the other consoles. But this, coupled with the facts that a quality port to the Wii U is made difficult by the different architecture and that many 3rd party games have not sold well, has made developers apprehensive about developing for the Wii U even though there is money to be made there. A lot of this is Nintendo's fault, and a lot is more the fault of 3rd party developers. But ultimately it's up to Nintendo to rectify the problem.
A little of topic maybe but the part about the QA got me thinking, I have always wondered why people are so willing to pay full price for unfinished games, doesn't mater which machine is running it, if a game needs a day one patch then it was released to early, this is the kinda of thing that happened back in the 80s before the whole industry crashed, not saying it's gonna crash again but history does have a habit of repeating itself.
look at the top selling games on every playstation system and every xbox system......
first thing you notice the top 10 is filled with 3rd party games with 1 or 2 first party games
now look at all Nintendo systems and look at the top 10, you will see its full with Nintendo games
now what do you see......on xbox and playstation
3rd party games sell way better on playstation and xbox, they sell so good that the sony and xbox 1st party games cannot compete.........
now what do you see on Nintendo system.....
1st party takes over the top 10
so lets put our common sense together what does this information tell you........
On Nintendo systems, the 3rd party games struggle to sell as much as Nintendo games, so instead of competing with Nintendo, they make their games on Sony and Xbox, where they can also make more profit.