MMGN writes: Early in the PlayStation 3's life, some developers bemoaned the console's challenging development infrastructure. Shaun Himmerick, executive producer on 2009's Wheelman, infamously said the console was a "huge pain in the ass" to develop for. Valve's Gabe Newell even said the console was a "waste of everyone's time" in 2007, although he would eventually bring Portal 2 and Steam integration to the console.
Sony certainly learnt from its mistakes, and the PlayStation 4 has proven to be a far more accessible piece of technology for developers.
One change that The Order: 1886 developer Ready at Dawn sees is how there is "no real distraction", which makes interacting with the console during development "fun to capitalise on".