"While visiting Crystal Dynamics for our extensive March cover story on Rise of the Tomb Raider, the development team emphasized that they were planning on responding to criticism of the last game by increasing the amount of large tombs for players to explore this time around."
Mark from WellPlayed writes about five game launches that were impacted by unfortunate scheduling.
Zero Dawn sold really well so I’m not sure this belongs. The second game released next to a big game again and it hurt it some I forget what it was though, oh yeah Elden Ring .
But a good game is a good game to me I don’t care when they release personally but they do have to think about it when you want to get more people to buy it.
The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.
Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.
Yeah...no
It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.
She was whiney, weak and in later game a little arrogant and selfish
Oh and the voice actress compared to the previous ones was not as good
Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.
2013 I thought was a fine entry, but Rise and especially Shadow were painfully mediocre follow ups imo, I really didn't like how selfish and angry her character was in those two.
First one was decent, played through it twice.
Second one was okay, played through it once.
Third one was really bad, tried twice a year apart, still can't get through the first two hours, it is just really bad.
I really hope the tombs this time are hard to figure out and solve because they were way too easy in the first one. So looking forward to this game.
tbh I'm not a fan of very hard puzzles in games like this, happy to keepbtrying for 10 mins or so with clues amd prompts
The lack of decent tombs was one of my main issues, you cannot have tombraider with crappy tombs. Really glad that they are making them more interesting. The more I hear the more I cannot wait to get my hands on this game.