Dan Naylor: "A heck of a lot of words have been bandied around about The Order: 1886, Ready at Dawn’s story-driven third-person shooter. Early previews criticised many aspects of the title, from the cost of its amazing visuals and seeming reliance on quick-time events, to how much of an actual “game” The Order is. When I sat down to talk with Ru Weerasuriya, the Founder and CEO of Ready at Dawn, he was quick to allay some of those concerns."
Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.
And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
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I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel
People cried this game was too short. No people are crying because games are too long.
This game is going to be sweet.