Grab It Magazine:
"We’ve all had an inkling for some time now that in-app purchases (IAPs) are a ludicrous source of revenue for developers. The proverbial pot of gold, if you will. After an in-depth look at the financial reports of casual game developer King (of Candy Crush fame,) there is certainly no doubt left. Since 2012, King has raked in over $4 billion in revenue from IAPs across all its titles. I don’t quite have the vocabulary to express how unfathomably large that number is."
Almost every one of us get out onto the streets and travel somewhere everyday. Here are the top 10 mobile games that you can play during your daily commute.
Candy Crush Saga is celebrating the release of its 5,000th level with a special event. Starting today, King will make each of the millennial levels available for 24 hours.
Amazing! Congrats for keeping the game alive and relevant for so long. This and Angry Birds defined casual mobile gaming.
From VG247: "During GameLab, Barcelona, last week, we sat in on a panel discussion between A Way Out director Josef Fares and Quantic Dream’s David Cage. In the panel, Fares had some choice words to say about mobile game developer King.
King is owned by Activision and creates games such as Candy Crush Saga and lots of other games with ‘Saga’ at the end. The studio’s games generate money through microtransactions."
So frustrating. So many great titles out there. They just don't have a chance with the App Store and the like being flooded with these types of IAP games. I hope for a future where the spotlight moves away from these guys and over to actual game developers
Totally agree. I don't think it's a fad that'll die out anytime soon though, especially with figures like that driving the market. :(
I think the industry will end up being just a playing field with all sorts of business models being a viable option, depending on the genre and platform being aimed at. I think games journalists, sites, mags etc need to keep playing their part in highlighting the games that may otherwise fly under the radar due to not having funds to market, or be aware of how to properly market.
IAPs and F2P are here forever now.
The cream tends to rise to the top and whilst there will always be casualties along the way, I've no fear that the indie community or even the triple A community will continue to find ways to achieve success.