ZI:
In an interview with GameSpot, longtime Zelda producer and director Eiji Aonuma was asked which Zelda title a newcomer to the series should start with. Aonuma considers Ocarina of Time the best to start with, as it was the first game he had worked on in the Zelda series. He then explains that the player should continue on to Majora's Mask afterwards.
Playing Majora's Mask first could be quite confusing for a first-timer to the Zelda franchise, because he or she wouldn't know the backstory behind it. This is why Ocarina of Time should be played first. Ocarina of Time is also a good introduction to the Zelda series because it is easily available on the 3DS. Physical copies may be hard to find, but it can always be downloaded via the Nintendo eShop. Otherwise, the player would have to own or buy a Nintendo 64. The game is also available on the GameCube, not to mention the Wii and Wii U via Wii virtual console.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.
During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's role in the series, and why they don't put much stock in the timeline.
I don't want them to go back the old formula, I just want them to rethink things like the shrines and how free you are to climb and glide everywhere. The big open world where you can tackle the dungeons in any order is cool, but I'd like some heart pieces to be tied to side quests rather than "Rauru's blessing" shrines, and they've made the game so open ended it's nearly impossible to create a good smart puzzle.
"Well, I do think we as people have a tendency to want the thing that we don't currently have, and there's a bit of a grass is greener mentality"
I think Eiji Aonuma is on point here, which there is nothing wrong with it at all, it's natural to not want something to disappear, you want to make sure you will be getting it once again, and a lot of other factors!
I'm not sure any game would be a bad point of entry. Well, maybe Majora's Mask. I know MM's apparent complexity turns a lot of people off. And, of course, the NES games.