Pixel Gate UK looks at why Peter Molynuex deserves criticisms and why he is no longer worthy of defense:
''When Peter Molyneux said he no longer had a reputation in the video industry, I wasn’t sure how to react. Part of me felt sorry for him, a fallen icon baring all to the internet. The cynical side of me disagreed with his claims, and wondered if it was all a front. I respect Peter Molyneux for his achievements, but a part of me can’t help but think his downfall was his own doing.''
Who?
I feel a bit of pity for him. I think he truly loves video games, and really does set out to do ambitious things.
Unfortunately ambitions don't always lead to results, and he hasn't seemed to learn the difference between a promise, an idea, and a pitch.
On the other hand, I realize he's ammased a fortune making video games, and surely can afford a PR advisor.... That's why my empathy for him is limited.
I would love to see Sean Halliday's list of accomplishments. Did you graduate grade school? Did you move out of mums basement before or after 30? Do you make more or less then minimum wage writing for your blog?
Point is Peter has accomplished more then all of you Internet tough guys put together. Get a life.
Populous (1989) (designer/programmer)
Powermonger (1990) (designer/programmer)
Populous II: Trials of the Olympian Gods(1991) (designer/programmer)
Syndicate (1993) (producer)
Theme Park (1994) (project leader/lead programmer)
Magic Carpet (1994) (executive producer)
Hi-Octane (1995) (executive producer)
Magic Carpet 2 (1996) (designer)
Genewars (1996)
Dungeon Keeper (1997) (project leader/designer)
Black & White (2001) (concept/Lead designer/programmer)
Fable (2004) (designer)
Fable: The Lost Chapters (2005) (designer)
The Movies (2005) (executive designer)
Black & White 2 (2005) (lead designer)
The Movies: Stunts & Effects (2006) (executive designer)
Black & White 2: Battle of the Gods (2006) (lead designer)
Fable II (2008) (lead designer)
Fable III (2010) (lead designer)
Project Milo (formerly known as The Dmitri Project) (tech demo) (lead designer)
Fable: The Journey (2012)
Peter Molyneux is not a supervillain. He's not out to maliciously ruin gaming for everyone. He's overzealous and hasn't adjusted to a newer market of games. He gets too excited for his own good, and he's certainly paying the price. His career is in shambles.
On the other hand, that interviewer was out for blood. You don't open your interview with a loaded accusation like that. If you did that to anyone else in any other field of journalism, you wouldn't be taken seriously. You'd become an internet joke from Day 1.
You can ask the biting questions, but you don't have to be a jerk while doing it. Shows the competence of the interviewer that he has to set the clearly accusational tone that early. That's not something a professional does.
As someone who's become almost accustomed with Molyneux promises ultimately being undercooked, I have no idea why people are surprised Godus failed. Have you tracked his rep since Bullfrog? The deal is that Molyneux's press relations are out of commission, that much is clear, so if any other press website wanted to interview Molyneux at some point, that's the deal. This interview basically put Molyneux in the vault.
Who actually feels sorry for this hack? Doing something stupid once, maybe twice, is understandable. But he's been in the industry for around what, 30 years? And all he's done is something stupid. No one should be feeling sorry for him.