Destiny is infamous for its alleged changes during development; most notably its story the size of its playable worlds. Bungie designer Rob Adams has revealed that Destiny‘s largest space, Earth’s Cosmodrome, was actually supposed to be far bigger than it is in the final game.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
I really like the design and feel of the game, the main complaint is it is a small galaxy, with small areas and it could have been so much better.
I think this is one areea everyone can agree on whether you enjoy the game or not. Is that we all thought the game was going to be much larger than what was delivered to us on release.
The gameplay is great in this game, but they really short changed us with the amount of content.
If it was just the same stuff stretched out over a larger area, it would have been even worse for the game.
Sounds like honest answers..
I'd like to see more things to do besides killing stuff... Exploring would be ideal.. But I think about vog, the best two parts of that game you didn't even fire your weapon.. More puzzles, more mazes with loot hidden within them etc