DS:
n the 16-bit era it became apparent that you can base a platformer around virtually anything, from the red dot on the 7UP logo to an anthropomorphic shooting star.
If you haven't already guessed, the latter example refers to Ristar, a Mega Drive title from Sonic Team that is about to celebrate its 20th anniversary.
Not every video game mascot can be a Mario or Sonic, and these guys definitely aren't either of them. They aren't even Gex.
The Sega Genesis is a tad underappreciated. This site has already posted about how this console was great for the RPG genre despite the SNES getting more glory. However, that was not the only genre that flourished on the Genesis/Mega Drive.
Shining Force is on my long list of game series should be revived. Same with console Phantasy Star
I'm sorry but I feel the list has been made by a person checking his own backlog catalog.
Mortal Kombat 2? missing half of the sounds and animation from the arcade.
And can we say Super dark soul difficulty when we say Earthworm Jim 2
Here's my pick for still holding up and fun
- Shinobi Shadow Dancer, not too tough nor too easy with a good arcade challenge 1 hour long to complete.
- Gunstar Heroes
- Nhl 94
- Thunder Force 3
Great lost with lots of memories. A reboot of the Shadowrun game and Shining Force would keep me entertained and busy for a long time.
-Soleil
-Sonic 2, 3 and knuckles, pinball
-that one x-men game i always forget its name
-that one fighting game that has different characters (a fishmen, an assassin lady, a private detective from the 70s etc)
-shining force 2
-dynamite heady (probably the best looking genesis game, imo)
-wonderboy in monster world
those are the ones that come to mind ha.
Exclusively Games writes:
''Sometimes a game company will strike gold with a brand new franchise, taking the world of gaming by storm. Sometimes they’ll make a series of it, with new games being released regularly. But other times, a developer will make one or two successful games in a series, and then it’ll sit there stagnant for years and years, with no sequel in sight, despite fans clamoring for a new entry.''
“Why did Namco abandon one of their most promising new IPs of the late 90s/early 2000s?”
Because Klonoa on Wii flopped in sales which promptly killed the series. Namco was planning to remake Klonoa 2 on Wii, but the remake of the first game’s commercial failure discouraged them from continuing on with the series unfortunately.
We need a 3D sequel like how we got Rayman to Rayman 2