DSOGaming writes: "Back in January, we shared a video showcasing a new subsurface scattering technique called Separable Subsurface Scattering (SSSS). Karoly Zsolnai who is among the people behind this new skin technique got in touch with us and revealed some new information about it."
DSOGaming writes: "A couple of days ago, we had the pleasure of interviewing Károly Zsolnai, one of the people responsible for an amazing new subsurface scattering technique called Separable Subsurface Scattering (SSSS). We talked with Zsolnai about a lot of interesting topics regarding this new technique, as well as Ray Tracing in video-games."
Thats good to know and its also free so its amazing.
looks really nice.. its more realistic than the suburst colored nathan drake pics that were shown a day or so ago...
This looks great, but no matter what the eyes will always betray character models. We just can't recreate them properly. We can do the eye perfectly, but it's the life behind the eye that will always be missing.
I'm surprised with the efficiency of the coding for the given effect. That it fits on a business card? Mind. Blown.
The video of this in action is really impressive. Anything that stops high res character skins from looking like leather/sandpaper is a good thing. :D