MMO gamers are often consumed by numbers. This is normally done in regards to damage output, gear ratings, and optimal builds, but it can also apply to various mmo metrics or statistics. Yet are gamers relying too much upon numbers when it comes to online gaming? Are mmo metrics worthwhile?
The new rules set by Japanese gaming giant, Nintendo, might threaten future content, directly impacting the profitability of many community-driven events.
"The profit of these tournaments is directly impacted by these new rules, as sponsorships are being forbidden, maximum prize money is limited to $5,000, and food/drinks can’t be sold at the tournaments."
Why even bother.
1 thing I've realized over the years is that Nintendo likes bragging about "fun", but it's "fun" how they see fit, and they often go against their consumers for the dumbest reasons. Just gonna do this stuff underground style, who are Nintendo to stop anyone from organizing community based tournaments anyway? How does this actually hurt em?
This week on the Game Deflators Podcast John and Ryan discuss the PlayStation Portal, Nintendo’s adults only application in Japan, Starfield player base figures and video game genre fatigue.
TimeSplitters studio Free Radical Design faces closure before Christmas, Embracer CEO Lars Wingefors has privately acknowledged.