Pitched as “Gone Home meets P.T. meets Crimson Room” Rosebud Games’ House of Caravan, is a first-person exploration game heavily inspired by the grim works of Edgar Allan Poe.
House of Caravan is billed as “Gone Home meets The Crimson Room meets P.T.,” which invites some lofty comparisons. Here’s how the game is supposed to go: you play a child who is kidnapped by a strange man on the way home from school and brought to an old manor deep in the woods where the locals dare not tread. With a bit of ingenuity you manage to sneak out of your room to explore the darkened halls of the old manor, trying to find a way back to your mother. As you wander, strange goings on keep you on edge, and you feel a sense of mounting dread that something isn’t quite right. Notes scattered throughout the house reveal the sinister truth behind your abduction, and detail the sordid history of the Caravan family.
With its weak storyline, tedious exploration-based gameplay, and goofy physics, House of Caravan fails to engage the player in any way. Unless the player likes opening drawers, that is.
Chris Corbett reviews Rosebud Games' debut title House of Caravan
"Sadly, House of Caravan does not compare favorably to its inspirations. Even putting aside the significant number of bugs, House of Caravan is only a mediocore clone of the games that came before it."