The Order: 1886 Dev on Gameplay: Gunplay Is "Very Satisfying;" Spectacle will "Blow People's Minds"

There's a lot of talk about The Order: 1886's graphics, but what about its gameplay? Ready at Dawn's CTO Andrea Pessino promised good things even on that front.

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Relientk773153d ago

I can't wait to blow off enemy heads with the lightning arc gun

Abriael3153d ago (Edited 3153d ago )

Personally, I really hope they improved the thermite rifle. In the demos I played it really was a bit too convoluted. let alone that people did not understand how it worked, but it really felt too "spray and pray" for my taste even when you did know the mechanics.

Christopher3153d ago

What's weird is that the thermite rifle is one of the few things I've really liked about the game they've shown. I thought that concept was awesome and when I read people just not understanding how it works, I was (and am still) truly baffled.

I know I haven't played it, but it seems really simple to understand and just a matter of style of gunplay.

Abriael3153d ago (Edited 3153d ago )

@Christopher: the concept IS relatively simple, but the whole weapon was, during my early gameplay, extremely imprecise.

I sprayed the thermite, then centered the grendade perfectly in the middle of the cloud, and for some reason it didn't hit or ignite at times, while other times it worked well. Whether the enemies were actually ignited by the fiery cloud, killed or even wounded at all was also quite hit and miss. Kind of felt like a lottery.

I'm hoping it's just a matter of development. Gonna have another hands-on event on Monday and then I'll know :D

Christopher3153d ago

What you described is exactly how I imagined it. You really want to use it in spaces where they can't run and just litter the area with thermite and watch them burn. Not good for open area use.

Have fun with the hands-on event.

morganfell3153d ago

I will have to say the shotgun has thus far impressed me most for its in your face brutality.

ziggurcat3153d ago

yeah.. this:


my jaw dropped when i saw that.

Yaay4me3153d ago

And i cant wait to blow off lycan heads along with my mind

Thatguy-3103153d ago (Edited 3153d ago )

I hope the game does good critically so people that was knocking it down can suck it. I'm doing my best to keep myself away from spoilers with so many new articles popping out with gameplay videos 😰😵. If the story is engaging enough then this will be another franchise to keep our eyes on. I can imagine sequels where we'll be battling out with different half breeds. Really hoping for vampires and what not.

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qwerty6763153d ago (Edited 3153d ago )

well....what dev wouldn't talk up their game lol


I've also been called a Sony Fanboy on here when I say something about Microsoft

funny how that works?

but seriously take that fanboy crap elsewhere and think objectively, a dev talking up their game is the same as blowing smoke

doesnt matter what systems its coming to, I would say the same thing.

Fro_xoxo3153d ago (Edited 3153d ago )

Talk of the Order has been predominantly about graphics.

It's nice to hear about the gameplay for a change.

3153d ago Replies(4)
nucky643153d ago

I'm really looking forward to the 20th!

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The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

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VenomUK52d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT53d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto53d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis00752d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack53d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015

isarai53d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto53d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow66652d ago (Edited 52d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow66652d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein52d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."