There's a lot of talk about The Order: 1886's graphics, but what about its gameplay? Ready at Dawn's CTO Andrea Pessino promised good things even on that front.
Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.
And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
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I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel
I can't wait to blow off enemy heads with the lightning arc gun
well....what dev wouldn't talk up their game lol
@Kamikaze00
I've also been called a Sony Fanboy on here when I say something about Microsoft
funny how that works?
but seriously take that fanboy crap elsewhere and think objectively, a dev talking up their game is the same as blowing smoke
doesnt matter what systems its coming to, I would say the same thing.
Talk of the Order has been predominantly about graphics.
It's nice to hear about the gameplay for a change.
I'm really looking forward to the 20th!