Michael Crisman writes, "So here’s the situation: you’re a marketer with Midway’s advertising department. The job you’ve been tasked with is simple. Midway’s got a new racing game coming out on the Nintendo 64. It’s a port of an extremely popular arcade racing game, and you’ve been given some very simple bullet points to hit in the two-page ad spread you’re going to develop (fifteen different stages, sixteen total cars, etc…). This ad will be published in some of the highest-circulating game magazines of 1998."