Wan Hazmer who is the lead game designer on Final Fantasy XV shares insight on why the game took so long to build and what its like working for a visionary in Tetsuya Nomura. Hamzer was on the Final Fantasy XV project from 2010.
Final Fantasy XVI’s launch was very different than Final Fantasy XV’s and the two mainline game releases are difficult to compare for a number of reasons.
While it seems really cool and people seem to really be enjoying it, I'm in the mood for a real jrpg right now, not an action game.
This is the first mainline Final Fantasy game I didn't pick up at launch since the original FF7 on PS1.
I'll certainly get it eventually, just not in the mood for this right now. Personal taste.
Man, scared me for a second. Thought it was going to be delayed even further...
"Naturally we have a limited time,tech and manpower."
Lol, you guys have a limited time. I don't think 8 years was limited enough for you :) .
That said, i really hoped Nomura san would have finished the project himself but its cool. Hopefully his original vision was not altered much.
And i really hope KH3 gets release before 2020.
^ "Nomura-SAN?" LOL.
Keep delaying it until it's not an action game anymore or cancel it.
Maybe it's because they still haven't adapted to the HD generation.
The game had to be delayed so they could downgrade it to be another FF13 clone.