The question to answer is, “How short is too short?” Because maybe $60 for a five hour game isn't a fair trade.
Two new stuff packs are coming to The Sims 4 on 18th April: Party Essentials and Urban Homage, bringing party gear and clothing respectively.
The Sims 4 offers countless scenarios that make the game interesting. Power Up Gaming looks at the best Sims 4 challenges to spice up your gameplay.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Think about it like this; people pay $20 for a DVD. You get 90-120 minutes on average. But let's go big, count all the bonus features. You might get something like 10 hours if the filn is a long, extended edition packed with features like bloopers and behind the scenes.
So this is being pretty generous seeing as it's not even the main course, so $20 for 10 hours. If we want a 40 hour experience like a lot of gamers demand (not me) we'd need 4 such DVDs. At $20 a pop that's $80. A game of such length, not counting multiplayer, Trophies, or bonuses like we did for the films, is $60.
I payed $15 for Street Fighter II HD. I sunk too many hours to bother counting into online, and off, with a bit on SP thrown in probably totaling the length of a few films on its own.
I payed $15 for Child of Light and it took me 6 hours to do everything, maybe 10, I didn't keep track because I had a blast. People complained about CoL's length but I appreciated the lack of filler.
My point is games give you, on average, more bang for your buck. I hate arbitrary length bulketpoints companies try for. I do think a game and it's length should be weighed against it's price to some degree, but I'd happily pay $20 for experiences like Journey over a film any day.
I don't think it's the length that counts, but the replayability.
Even a game with a short single player mode or not much extra content can last YEARS if the content is made fun enough to want to go back to again and again and again.