Ahead of the North American release of the abstract arcade puzzler for the PS4 and Vita, The Vita Lounge had a chat with Red Phantom Games' Richard Ogden.
Journey through a twisted form of bullet hell!
A unique slice of abstract action and gameplay purity. Collect, dodge, expand and squeeze your way across 60 intense levels. Can you achieve the tricky “Perfect” on them all?
Review for Minutes on PlayStation 4 and PlayStation Vita. It's about time. When a game developer opts for a minimalistic approach, it's always a bold move. However, few have mastered this modus operandi. The question is, does Minutes have what it takes to be a worthwhile experience or should you spend your time elsewhere?
GN:
Combining gameplay elements in hopes of capturing that peanut butter and chocolate dynamic don’t always work when it comes to video games, as my track record in Game Dev Story will attest. But that’s not real anecdotal evidence, and I’m glad to see that the team at Red Phantom Games taking some unconventional styles of gameplay and make them into a quick burst of fun with Minutes. If Ikaruga had a little brother that always wanted to be a puzzle game, you’d have Minutes, which starts out deceptively simple and by the end of the few hours you’ll spend with it you’ll be swearing up and down at your Vita, while hitting the replay button time and time again.
Very clever with that title, Paul. ;)
Very interesting game and it's cool to get a little insight from them about the game thanks Paul!
Really interesting read! Richard has worked on some pretty good games throughout his career!
Excellent interview, I may be tempted to give it a go now :)