How is Code Name: S.T.E.A.M. for the 3DS shaping up? One Short Pause staffer chimes in with his thoughts on the recently released 3DS eShop demo. Is developer Intelligent Systems gearing up for another portable home run?
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.
Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.
Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.
It's games like this (as well as Xenoblade Chronicles, Zelda Majora's Mask, and Monster Hunter 4) that have me super excited about picking up the New 3DS next week. I've spent so much time playing games like Bravely Default, Fire Emblem Awakening, and Shovel Knight on my current 3DS, it's hard not to appreciate just how awesome that system is. I will definitely be checking out Code Name S.T.E.A.M. when it launches.
Not amazed by the demo so far.
I tried it earlier, and I just could not use the onscreen joystiq without it feeling clunky and awkward. I may give it another shot later though