This is for everything. OpenGL is the one graphics API that is consistent across practically every platform on the planet, from iPhones to consoles and high-end PCs.
Why don't you people wait to see what these improvements will entail instead of talking low level access. There is a lot more to DX12 than low level access, and I suspect the same for GL
The issue with so many APIs is it creates segregation. Like Mantle for only AMD cards and DirectX only for windows. Then you have the nvidia API rumour that doesn't seem to go away.. So when developers create games they are going to have a lot to think about and the sad fact is they will 90% of the time choose DX because its the most widely adopted. Any PC with windows can run DX no matter what hardwares inside. OpenGL tried to beat it by becoming available on all systems however it just never had the backing thanks to being open source. That's not to say its hardly used! It's used a LOT, especially in Linux games however DX just gave devlopers something to work with they know and would fit there primary audience.
PS4 doesn't use OpenGL so no it will not be able to take advantage of this API specifically. Sony's ICE team did say they were looking into what it would take to do similar things to Direct X12 and Mantle but never gave a timeline on when customers might expect to hear more about it.
Evidently some people are struggling to cope with my above comment.
Answer me this then: Why do people here think anything the Khronos Group does to OpenGL will affect the PS4, when even the PS3's libGCM API wasn't running it?
Just because higher-level interfaces are provided that try to mirror what OpenGL (or D3D11) does, that doesn't mean Khronos' OpenGL itself is being used. The PS3's PSGL may have been based on OpenGL ES, but it wasn't running it. The PS4's APIs naturally depart from it further still.
People are assuming because Sony Computer Entertainment is a prominent member of the Khronos Group and have voting rights on the final spec on this new OpenGL they would make sure if benefited PlayStation in some way.
Yes, SCE are part of the board; however, that in no way detracts from the points above.
The Playstation APIs are developed and maintained independent of OpenGL. The development paths are different. SCE being in the consortium doesn't inherently mean it will have a direct affect on Playstation development, though as the intention is to improve the general state-of-affairs in the industry, indirect benefits are a reasonable enough assumption. That's about the only reasonable assumption one can make though.
Computing would have been much better off if OpenGL had become the industry standard. It's unfortunate Microsoft gained the lead by simply packaging it with every copy of Windows. OpenGL's open nature really allows modification and growth much faster than DX ever has or will.
No he is correct. DX set us back a generation. MS cajoled, bribed, and threatened countless companies in their war with Open GL and Glide. Some of us that are older remember what happened in those days. All in the name of money and MS attempting to dominate a market...at the expense of gamers.
MS aren't angels, but this is such biased argument. The fact is, the committee that supported OpenGL f'd up and MS saw an opportunity to take over the market. As much as I want to see OpenGL take off, you can't deny that DirectX and OpenGL today is the result of decision making from everyone involved.
OpenGL did a pretty good job of killing itself. Is it strange that AMD has Mantel, MS has DirectX 12, and Apple has Metal. All major companies moved away from OpenGL.
"So, the OpenGL development environment was fractured for a time. No cross-hardware shaders, no cross-hardware GPU vertex storage, while D3D users enjoyed both. Could it get worse?"
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it wont... it's got it's own low level APIs and tools for porting from Mantle are there and DX11 so I imagine tools for DX12 games will be there or are already in some form of beta/alpha
Valve have to do something if they want steam os to have any chance of success, microsoft made a lot of good moves with windows 10 and topped it off by giving it free to a large number of people with the free upgrade.
Half-Life 3 was already confirmed for 3-3-33, exclusive to Steam Machine 3.0
Also yay a new pipeline to adapt to. I like OpenGL just for being open source, but it's lagged behind DirectX for a long time. Just when they catch up, DirectX pulls ahead again.
This is interesting news. He mentioned Steam Machines not being out in the wild as of yet, but last night while grabbing dog food I popped into the gaming aisle at Walmart and was rather surprised to see the Alienware Alpha in the display case. From what I saw they were only carrying the base $549.00 model.
Interesting read. Not too much information though but I hope that the ps4 can also take advantage of this api.
Computing would have been much better off if OpenGL had become the industry standard. It's unfortunate Microsoft gained the lead by simply packaging it with every copy of Windows. OpenGL's open nature really allows modification and growth much faster than DX ever has or will.
I also wonder how PS4 will take advantage of this.
@ashlen I agree
Valve have to do something if they want steam os to have any chance of success, microsoft made a lot of good moves with windows 10 and topped it off by giving it free to a large number of people with the free upgrade.
Half life 3 confirmed? Please o please o please..