VVV: "A couple of years ago, 1080p 60fps was considered to be the expected De facto frame rate for the then ’next generation’ of consoles, but it was apparent from the get go that these new systems were not quite as powerful as many of us had hoped. Games companies were unable to achieve the desired performance, giving all manner technical excuses as to why 30fps was better for us. But in reality it’s simply a balance of visual performance, and you can do so much more in terms of effects when frame rate is limited. So, how has Project CARS progressed? Here’s part 2"