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Valve Has Tips, Tricks, and VR Standards to Share at GDC 2015

Road to VR – Valve has skipped this year’s Steam Dev Days, their annual developers conference started back in 2013, and are now focusing all of their energy on the rapidly approaching Game Developers Conference in San Francisco. Alex Vlachos, a senior graphics programmer at Valve, is going to be sharing some hard-earned wisdom about advanced graphical rendering in VR drawn from experience with their in-house VR headset prototypes.

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