Despite being a very fun game, Dying Light could have been a really memorable zombie survival game if these three things had been taken into account.
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?
Wtf did this edition come with ? A real helicopter and a real zombie virus ?
Techland is celebrating the 10th anniversary of Dying Light with updates and events for both games. The new The Beast game comes out soon.
Reasonable points, but the game is effin' awesome, I completely don't understand the scores it's receiving.
Hope people will give it a chance cause it might surprise them.
I actually disagree with points 1 and 3.
Character development, agree, but add :
Stop allowing other players to invade your game by being hunters, give players the option to avoid the encounter. Several times, I was trying to complete night missions only to be interrupted by someone who started an encounter, especially when you are LITERALLY, seconds and inches from completing a mission. (The siblings mission comes to mind)
The zombie A.I. needs work. At times clusters of zombies are attracted to sounds, while another cluster of zombies that are only ten to twenty feet away, are not drawn to the same sounds. It would definitely make the game more challenging to have *all* zombies nearby reacting to sounds that are loud enough to get their attention, not just clusters of enemies that the player is in close proximity to.
Other than those 3 issues, the game is fun, engaging, and interesting to play.