Readers Gambit wades through the toxic entrails of Techland's latest release.
Look at is this way; the game is sitting in the low 70's across the board, in terms of its aggregate score. With the average score being a 70, someone giving the game even a five is no different than those giving the game a 9. Neither are more or less right than the other.
No but a 5 is clearly ridiculous. This game is great, and it's not fair to award the developers who have worked hard on this a 5. It doesn't add up when you get far far worse games getting much higher scores.
It's obvious these people like the game. That's pretty cool. They are trying to justify their purchase but I stand by my review score. I'm sure a lot of people would give it a lot worse if they lost all their data in that bug. Techland also promised a "new" game. This is a Dead Island clone with parkour. Hell the bugs that exist for duping and cheating levels were never removed from an engine that has been in develop and also extensively tested since Dead Island released 4 years ago.
"No but a 5 is clearly ridiculous" It's not, and for the reasons I laid out in my last post. It's actually perfectly understandable. And, really, no review score is ridiculous as long as you can justify it. Tastes vary, and one is not more accurate than the other. I'm sorry, but I handle game reviews as well. There is nothing more annoying than someone going in, just checking the score and going "No. You're wrong", "It Should be this". People are so quick to write-off reviews they don't agree with, or reviewers themselves, all the while claiming they know best and they should be listened to. The little secret is someone doing a review is just another gamer who is invested enough to give his opinion. I'm not sitting there, writing-off the opinions of those reading, believing I know better than everyone else because I have a site and a means to make my voice heard.
@Esler: Perhaps you should patch your game. And I can't believe you gave that atrocity WWE2K15 a 7 and this a 5. WTF. No.
Welcome to N4G, where both a well thought out and justified point, as well as blatantly coming out and just asking for people to respect people's opinions, becomes something to lash out at.
The N4G comment section isn't meant to be for logic. Of course you could explain how bad a game would be put people here would still defend it as if nothing is wrong with the game. Same thing goes for companies like Sony or when a dev says there is no multiplayer in a game and people defend it as if they don't want it (until the dev decides to put it in the second game in which case it's apparently awesome; especially if it's an exclusive). TL;DR = People that comment on N4G are morons (including myself).
From the review... Didn't like the story, combat is good, free running is "ludicrously fun".... 5.5/10... Yeah, that makes sense.
Ah but you missed buggy, riddled with boring fetch quests, a DI clone and unimaginative. Thanks for reading, I presume you liked it because you are trying to manipulate what was said in the review.
Boring fetch quests describes every RPG and open world games out there. In a city infested with zombies where your character is the runnner I would imagine fetch questing being the staple. Plus this isn't The Last of Us. Story telling isn't the main focus. This game is about the mechanics of a first person zombie beat'em up, and it does that very, very well.
I think what really happened here was the reviewer was playing the wrong genre . A mistake so much Reviewers make is asking themselves Did they have fun? Dooms story. How memorable right ? Story isn't everything and Bugs. K . . Thats a blemish on artwork . I just know people need to be much more careful reviewing and get the right person to review ..... 5/10. Lol I was so stunned I had to see
I would say it's pretty subjective when it comes to the idea on beating up zombies being well done. If you compare it to even the Dead Island 2 alpha it lacks feedback and depth. It does nothing to set itself from the pack and is riddled with texture popping, stupid AI that loses to molotovs 100% of the time, enemies lack depth or originality, and there is just a lack of excitement. The story telling doesn't need to be stellar but it should have drive to make you want to continue. Dying Light didn't for me in any way.
Bugs..okay I'll give you that. Are they gamebreaking? Not even close. The duplicate glitch is actually pretty cool and makes the game much more fun. Fetch Quests..point me to a game in this open world genre that doesn't do fetch quests. That's a problem with these type of games, not the game itself. There's also challenges, and safe zones to take over and a whole host of little secret things to discover in Dying Light. Nothing new... I'd love to see how many points you deducted for 'remasters' and games in all genres that rehash the same gameplay and setup. So while I can respect your thoughts on the game, I think you've painted yourself into a corner from here on out. So if any game isn't breaking out in innovative ways I expect to see you score them just as low.
this review suuucccks now wheres my 2 to 3 disagrees from your alter accounts. lol
Haha! Well said.
I don't have time for multiple accounts. I wish I did. Fair play that you don't agree but reviews are subjective dude. If you are willing to rake through the site to try and find reviews you don't agree with you could at least take time to read them and check author too. That piece was written by somebody else.
I really hate when people use "fetch quests" as one of their reasons a game gets a low score. Seriously, any open world or MMO game that has RPG elements is gonna have fetch quests and a lot of them. Deal with it. As for bugs, nothing was game breaking for me. I ran into one and it made me clip through the wall but I came back out like 3 seconds after. Compared to Dead Island, they did a fantastic job on the bugs, Not all Safe Houses are a "stone throws away" and the ones that are, are because if you die, you'll Respawn at the nearest one since you can't drive like in Dead Island but instead using parkour and that makes traversing through the world take more time. I can't believe that's a complaint because how does that make it less tense? Everytime I go out at night, I'm scared as fuck and I have a 2000 damage machete. Pretty much kill everything in 1-2 hits but at night i still run away and when there's a safe house, I immediately say "thank god". Zombie types? Please good sir, give me some new zombie types right now that are orginal. Also come up with how the zombie fights, reacts, looks, etc. The whole "Molotov" thing is retarded as well, whose fault is it that they use molotovs to kill shit easily? I used molotovs like twice in my 40+ hour playthrough because of that. Almost every game has an exploit that makes it easier, Also, using "Dead Island clone" as a reason this game deserves a low score is stupid. If you paid attention to this game at all before release you would know that it would be SIMILAR to Dead Island, not a clone. It runs a lot smoother, the zombies aren't scaled to level, they grab you now, they are a lot harder as well since they all circle you, the parkour is amazing, the map design is amazing as well, seems like no matter where I go there is always a path to parkour from which I like a lot. The story is cheesy but I love cheesy stories since practically almost every zombie movie has cheesy dialouge/story. I get people have their own opinions and taste but that doesn't mean they are not stupid opinions and taste. Maybe it was how you played the game or if you just had bad luck with the bugs but no way this game gets a 5.5. Easily a 8/10. You had such minor complaints that it boggles my mind how you gave it a 5.5, majority of your review was complementing Dying Light as well. Every paragraph is 70% "Dying Light is good" and then at the end for like two sentences you explain that you did not like it. I'm sorry but if you could not tell after this long post I wrote, your review is bad.
Easiest way to tell if someone reviewed a game a certain way purely to generate hits: they are all over the comment section of a different website than the one they work for trying to justify what they wrote. Confidence in your review means you post it to the website you work for and let the community "forward it" to n4g. This is nothing more than hit generating desperation.
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