Tin Salamunic: No classes, no levelling, no regenerating health, no cover systems, no iron sight aiming, no reloading, no bullshit. These few words in TOXIKK’s teaser trailer perfectly sum up Reakktor Studios’ nostalgic homage to classic arena FPS. Survival is purely dependent on player skill. If you consider yourself a Call of Duty or Battlefield expert, TOXIKK will make you feel like a blindfolded infant surrounded by wild animals. It’s unforgiving, tough to master, oftentimes frustrating and absolutely delicious. Developed by a small group of industry veterans, TOXIKK is a spiritual successor to FPS classics like Quake Arena and Unreal Tournament. It’s a modestly priced bullet storm that boasts AAA production values and presents itself as the greatest hits collection of some of the best PC shooters of the past.
RGM Reviews - TOXIKK, a first person shooter from German developers Reakktor Studios, with an emphasis on FPS games the way they used to be back in the late 90's early 00's. Check out our in-depth look into the game that tells you to "Frag like it's 1999"
TOXIKK is an early access first person arena shooter with a late-90s to early 2000s inflection. Being both developed and published by Reakktor Studios, the game seeks to bring old-school mechanics and modern gaming technologies together in order to bring about a rebirth of a more traditional style of shooter.
I can see this really appealing to the Quake and Unreal Tournament fans.
I’d almost go as far as saying that this is the game a lot of those fans asked for back when there were no CoD’s or Battlefields - Writes Ferris Hall.