"It’s unfortunate that some of the best storytelling is done in unsung details. Small details hidden in the margins of a scene or behavior that betray a deeper story. There are a great deal of examples of games that nail telling every kind of story, but there are always a few ones that manage to do something spectacular without saying a word on the subject. You know the old saying – a picture is worth a thousand words.
Games that are quietly amazing deserve recognition. To that end, here’s some examples of spectacular games that manage to weave a tale or two without relying on silly notions like dialogue."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
"30 years after its launch, however, Super Metroid for the SNES remains the undisputed king of the franchise in terms of its atmosphere and tone. " - Ollie Reynolds | NintendoLife
Fusion did a great job at it. Really love that horror feel with metroid. I mean you are completely alone on alien planets filled with horrific monsters and toxic environments.
Metroid Prime. I'm experiencing this masterpiece again on Wii U. The story is there to be found, but not forced on you. Makes it feel for real to me.
Ultimately, I belive this is where Video Games will make its mark on the whole "are video games art" debate.
Not with the spoken narrative, but with story telling that is pieced together through exploration and the world around the player. Movies are narratives on rails, to an extent, even books as well (though they are allowed more leeway in narrative structure).
Video games can have the player assemble the story in different ways. Different orders, Spoken dialoge. Visual clues. Atmosphere. Sound. Everything.
Make way for RiME and The Witness.
I adore the "design by subtraction" philosophy Fumito puts into his games, so hopefully The Last Guardian will show up soon enough.