Dying Light is the new zombie game from the creators of the original Dead Island. Adding parkour to the first-person melee combat and crafting of the original, it has the appearance of a game suffering something of an identity crisis, packed with repurposed elements but lacking a clear direction. Review copies arrived late, causing eyebrows to raise in suspicion, and after several days and nights with the game, I’ve emerged with extensive thoughts.
Curiosity kills the cat-like. I've perfected my parkour and can scarper up the side of a building faster than Peter Parker. Thanks to agility and power upgrades, I can effectively sprint across the scalps of a zombie mob, kicking a few craniums into touch as I go.