New York Times: The Talos Principle Prompts Thinking Beyond Virtual World

New York Times: Play enough video games and soon you’ll start to wonder what it all means. Is there a point?

Something fundamental about video games — the way they feel like alternate universes, promising an “extra life” — brings existential questions to the fore. A few well-known games have addressed this digital anxiety, directly or obliquely. BioShock questioned the nature of free will inside video game worlds. Ian Bogost’s Cow Clicker sent up the meaninglessness of the virtual labor in Facebook games like FarmVille. Last year’s iPhone hit Make It Rain did the same for mobile games, satirizing the emptiness of the finger swipe while also exploiting its seductiveness.

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