Freerunning is the feature that sets Dying Light apart from the slew of other nearly identical big budget, ultra-violent games on the market and is what makes the game fun.
I really, really like this game's traversal system. Much like Sunset Overdrive, it's why it works.
I really agree with you. I think this game really had something special with its travel system. Its a game that's easy to pick up and enjoy playing. I thought the graphics were really something too.
I think the traversal system is special in the same way that Sunset Overdrive's is. Without it, it just isn't that great of a game - just a small step above Dead Island.
Small step above Dead Island? I hated Dead Island, I really wished I could get on with it but I couldnt. However Dying Light is extremely addictive, really glad I purchased, althought Coop is definitely the way it should be played.
The detail of the environment is excellent also. And the sound, holy crap.
They can't make games in poland that aren't glitchy lolasd
Ummmm the witcher?
lol the witcher sucks
dying light isn't "glitchy" - game runs great.
Eh. The free running is ok, but I'm not feeling that "flow" I got when playing mirrors edge. Until you upgrade to the final level of speed for climbing, the animations are painfully slow.
how many hours are you into the game? I took me awhile to get used to the climbing system.
Same here, I feel the parkour system really sells Dying Light. I didn't know about the breakable roofs until I landed on one and it scared the crap outta me.
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