VRFocus- Virtual reality (VR) has a lot going for it right now. Fantastic hardware, almost limitless indie support and opportunities that stretch far beyond videogames. One thing that is arguably lacking however, is AAA titles. Many publishers have said that they're interested in the new medium but few have been willing to publicly takes steps in showing their work. That will soon change, with both SEGA and Techland having revealed their early prototype efforts on big releases.
Techland, the studio behind the Dying Light franchise, has recently registered a new trademark for a project titled Dying Light: The Beast.
Dying Light 2 developer Techland talks about the "secret formula" to their games' success, and comments on how they see live service games.
Dying Light 2 was horrible. I played it at launch and it was a buggy and broken piece of shit. I didn't enjoy the game's locale either. They've released a ton of patches and updates for it though, and I'm somewhat keen to give it another chance. But the game left a horrible impression on me, especially seeing as how the first one was my favourite game last gen.
Pawel writes: "Today I am happy to announce the partnership with Tencent who are in the process of becoming Techland's majority shareholder."
"We will retain full ownership of our IPs, maintain creative freedom, and continue to operate the way we believe is right. I'm also going to continue serving as the studio’s CEO."
Unless it angers China and Winnie the Poop. Then I'm out of a job and we'll be fu...Ahem. Anyways. Please clap and be excited!
Thank you!
o( _ _ )o All Hail our Megacorp Overlord! Hail Hydra!!
New open world fantasy action rpg is going well apparently. Been watching some Dying Light 2 endgame as well. We’ll see how it all turns out.
Dead island 2 is a better game than dying light 2. So whatever you do please make more fun games
More consolidation... Not good.
I really hope that the main "asset" with a company like tech land is it's people, and if you jerk around the people, they'll leave and make great games for someone else, maybe start something new.
Maybe tools like unreal will lower the barriers to entry to make this easier?
Dunno, trying to be optimistic that this, too, will pass.
Ultimately if they can't make good games, the investment will fail and the good people will move on.. I hope
Sounds like adapting a game to VR is going to be tricky. Making a VR game from the ground up for VR could be just as complex. For the sake of immersion, do you allow the player the freedom to do almost anything? Lack of freedom will kill the immersion for me personally. You may have to account for the player not necessarily co-operating with the game. For example, if you have to talk to another character face to face, you'd have to program the NPC to respond to the player turning away or some other action.
IMO truly immersive VR games are a long way off but Oculus Rift and Morpheus are a good start.
Interesting. I never thought about how little details like that might could impact VR and a person's reaction to it. I'd love to play Dying Light in VR if possible though.