When the first Hitman arrived in 2000 – dubbed Codename 47 because kids and their subtitles, right – it attempted something different from the usual stealth games. Unlike Metal Gear Solid which mixed in sneaking with cinematic ham or Thief which took the sneaking to a first person perspective, Hitman wanted you to be an assassin. It wanted you to plan, to execute and then walk away for your next assignment. Occasionally you would blend in by stealing some one’s outfit, leading to hilarious encounters with the Triad accepting you despite…well, everything. There were various problems with the game but for the most part, it wanted to do something different.