Opinion: Why Devs Shouldn't Fear Shorter Games

IGN: "Developers are always striving for the most epic and inclusive games, but that doesn't necessarily have to be the case."

The story is too old to be commented.
wonderfulmonkeyman1386d ago (Edited 1386d ago )

I sometimes prefer a game where it's a bit shorter in overall plot length, but absolutely CRAMMED with content from start to finish to make replaying it more attractive.
It also helps if there's more focus on gameplay than there is graphics, and a beautiful art style that isn't just the oh-so-common realism-focused greys and browns.

Killa781386d ago

Depends what sort of game it is.

If it has an online component, sacrificing some single player wouldn't be too bad, but paying £40ish on a 5 hour single player game is tough to stomach.

I'd wait till it was a lot cheaper.

Volkama1386d ago

Developers should make the game they want to make. Then they should sell it for a fair price.

Setting the price first and then trying to justify it leads to generic "collectables" and heartless multiplayer modes that nobody plays after the first couple of weeks.

1386d ago
Nathan1701386d ago (Edited 1386d ago )

Unfortunately,they should fear...Its incredible how many people put no replay value as reason not to buy the order without even playing the game!

ps4gamer19831386d ago (Edited 1386d ago )

Why would "no replay value" appeal to anyone? Granted, we don't know if it does or doesn't have it (in The Order 1886), but at least don't blame people for being skeptical.

I won't buy The Order 1886 day one because of those fears. I KNOW that I haven't played it yet so I can't judge it, but then again I won't spend $60 on short campaigns. So I will wait to see if it's a long game and if the story is good. Also replay value matters.

Waiting 2-3 days for reviews won't hurt me one bit.

Roccetarius1386d ago (Edited 1386d ago )

Something between a short and long game is perfectly fine, as long as it's also priced accordingly. Online games are obviously different, considering its success depends on players interacting with players.

GokuSolosAll1386d ago

I hate padding in games. Shorter experiences tend to be better. Just make multiple endings, tons of Trophies, secrets, modes, cheats, difficulties, multiplayer, and so on. Let that stuff be the padding.

donwel1386d ago

This is something that comes up quite often and tends to differ depending on who you ask.
Personally I feel somewhat aggrieved paying 40-50 britbux for a game I can storm through in 5 hours. That's not to say that there aren't some quality games out there that are quite short, though in my opinion they should be priced accordingly.

Show all comments (13)