Robin Parker: "If I were to put together a list of my all-time top ten games, there would be at least three that Tim Schafer had a hand in. During his time at Lucasarts in the nineties, Schafer was one of the main creative forces behind the golden age of adventure games, being involved in seminal releases such as Maniac Mansion, The Secret of Monkey Island and, of course, his magnum opus, Grim Fandango. However, while his time since leaving the house that George built and establishing his own games company, Double Fine, has been full of creative promise and critical adulation, his past successes have never quite been replicated.
Indeed, such was the popularity of the graphic adventure games coming out of Lucasarts in the late eighties and early nineties, it seemed like the company could do no wrong. Eschewing the “save early, save often” mantra held by Sierra – where death and disaster lay around every corner – the team at Lucasarts created a solid string of hits where comedy and great writing were prioritised over punishing the player for every mistake they made. This didn’t mean that their puzzles were any less tricky, either; in fact, Lucasarts games tended to involve some of the most complex and technically interesting puzzles ever found in the genre, including time travel, cause and effect, puzzles based upon the writings of Greek philosopher Plato and, lest we forget, the noble art of insult sword-fighting."