OnlySP: Grim Fandango Remastered is out now on Steam, and due soon on PS4 and Vita. Watch the video below for the first 15 minutes of Double Fine’s revamped version of this classic adventure.
Dave writes: "The weakest of the LucasArts remasters, Grim Fandango Remastered on Xbox One has aged the most in terms of its visuals and obscure puzzling. There’s a fantastic story being told here, with Glottis, Manny, Chepito and the rest being absolute belters. But they’re stuck in a limbo of bloated sandboxes, plodding character speeds and puzzles that should have come with a pre-packaged walkthrough."
Cade writes: "Double Fine and Lucasarts fans rejoice! Remasters of three classic adventure games are launching on the Xbox One and Xbox Game Pass. Grim Fandango Remastered, Full Throttle Remastered, and Day of the Tentacle Remastered are finally going to be in the hands of Xbox players."
And they have been awesome for an even longer time than they have been remastered.Played all of these first time round, along with Monkey island series . A time when point n' click adventures where at their pinnacle, and when eight or sixteen colours on screen was considered bleeding edge graphics. I'm not sure if a modern audience will embrace them in the same way today, but I sure hope they do. Maybe I'll have to drag out my old DX66 based DOS BOX for a replay of the orignals.
Xbox writes: "The Legendary Tim Schafer stops by the Xbox Podcast and talks with Major Nelson about the Classic LucasArts Remasters coming to Xbox Game Pass"
These games have aged terribly. There's still some humour there, for sure, but it's a slog between those points. No doubting they were awesome back in the day, but man, don't waste your time.
I wish they would have put some more effort into the remastered graphics, and making it widescreen and all.
Grim Fandango did NOT look great when it came put, and that was not because of the creative design behind it (which is gorgeous), but simply because of the hardware limitations at the time.
They could have taken this opportunity to really make the game how they originally envisioned it, of those limitations wouldn't have been there.
It's disappointing to see that after very poor remasters of Monkey Island 1 and 2 (different studion, I know), they once again haven't really lived up to the possibilities that modern age technology offers.
Obviously, it's still a great game. Always has been, always will be. But one can't help but wonder how fantastically amazing this COULD have looked if they had gone all out with it, instead of this quite basic and lazy 'port'.
I'm either gonna have to scrape and save for a PS4 or borrow my brother's Vita for this one. Love Double Fine. Now make Psychonauts 2 already!