150°

MGSV: The Phantom Pain's tricky camerawork is a challenge for Kojima

The intro of Metal Gear Solid V: Ground Zeroes' consists of a single camera shot, with no cuts. This same style will be applied to the cutscenes of The Phantom Pain, as well as transitioning from and to gameplay seamlessly. According to Kojima, achieving this style is a pain.

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ps4gamer19833370d ago

Waiting for the release date is huge pain.

Nyxus3370d ago

Maybe so, but at least they're not rushing it.

ps4gamer19833370d ago (Edited 3370d ago )

No I don't want it rushed either. Bu5 I just wish they wouldn't show a game 3-4 yea4s before it's even close to being revealed. Especially since they shut down MGO2 and had us waiting so long for any news on a 3rd one.

I'll wait, as Bloodborne will keep me entertained in Q1 of 2015.

christian hour3370d ago

I love that single shot in Children of Men (although achieved through digital trickery).

Same with Birdman, that whole film was cut together fantastically to make it seem like one long take, really captured the dream logic it was aiming for which helped the ending achieve the ambiguity it represented. So many possibilities in that ending, what a freaking amazing movie.

Can't wait to see what Kojima does with single shot takes in MGSV :)

zeuanimals3370d ago

Nothing beats Hitchcock's Rope, though. No digital cuts, just straight genius.

Loved both Children of Men and Birdman though. I suggest Birdman if you're a fan of acting and filmmaking, I know people who aren't "fans" that didn't enjoy it much and thought the film was too shallow. It's sort of an acquired taste.

Darkwatchman3370d ago

I get what you did there. The phantom PAIN. A huge PAIN. Ha
Ha
Ha

boing13370d ago

Whole Ground Zeroes was on a master shot. Very impressive stuff IMO.

Gatsu3370d ago

Love Kojima-san and his camera :) !

110°

The 7 Best Hideo Kojima Games Beyond Metal Gear Solid

Hideo Kojima is widely known as a video games auteur, but what are his best games outside the Metal Gear franchise?

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160°

Kojima explains why he decided to make a new action-espionage game

During the latest episode of HideoTube, Kojima talked a bit about Physint and the other projects he's currently working on.

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thorstein69d ago

That is a fantastic interview. Physint is a love letter to the fans. What a legend.

YourMommySpoils69d ago

I'm guessing OD will also be coming to PlayStation, as the trailer states for all players lol

RhinoGamer8868d ago

Love to know how much he works on a game. 10% effort --- 90% credit

F0XH0UND92268d ago

Ever see the credits of a Kojima game? The guy is a machine and does so much for his projects.

Trilithon68d ago

hes a decision maker. people don't always agree. but at least he has made a decision. imagine how many execs wanting the main characters outfit to have flowers cause their daughter likes flowers. this the power of being independent. only the real fans breathing down his neck

WelkinCole68d ago

I really really miss MSG. For me its not a PS gen if there is no MSG. So this news is a God send for me.

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70°

Death Stranding 2’s badass ship has got Kojima (and us) very excited

Death Stranding 2’s ship will be a core mechanic in the new PS5 game, as Hideo Kojima reveals key details during a fresh HideoTube episode.

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contra15768d ago (Edited 68d ago )

Give us something new kojima