"Alone, afraid, and adrift in the endless expanse of space. It’s a simple premise that lends itself to dozens of horror narratives, not to mention emotions like isolation, desperation, and hopelessness. When something goes wrong in space it goes astoundingly wrong. There’s no roadside mechanics, no cell reception, and no one can hear you scream. It’s a simple premise that’s given us Alien, Event Horizon, Dead Space, the System Shock games, and now, Mayday! Deep Space."