Ross Everman writes for Fully 'Avin It: The image is taken from Arma 3. At first glance you get the idea – a vehicle is fully rendered and visible in your game, but you cannot enter it unless you give the troll under the bridge (Arma Devs) some real life cash. But the image is not necessarily the buzz-kill it appears to be.
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This is just sad on so many levels!!
In terms of how the Arma 3 devs have implemented DLC I don't have a big issue with this - you can be a passenger, but not the pilot.
But in terms of breaking immersion in games - this is not good.
Not depressing at all. Stop supporting a$$hole Devs like that. They'll go away eventually.
Taken straight from reddit lol.
Anyways, while i hate DLC, this DLC is one of the few done RIGHT. You can't be the pilot, but you can play on servers that have this DLC and be a passenger.
It all depends on how everything is handled. Expansions have been around for many, many years. They used to be a separate box with a disk inside and usually around 'half' of a campaign in length and they charged half of the full price of the original game. Nobody really complained about this, if you loved the game buying the expansion was a no brainer.
DLC is just expansions, except these days companies try to get away with charging way more than the content is worth. Take a skin for a gun as an example, you pay the artist a days work to texture a machine gun but that content essentially goes on sale forever and can pay for itself in seconds of going on sale.
I love the way Criterion handled DLC for Burnout Paradise, they gave away free stuff for a while to keep people interested in the game (and probably to put them off trading it in) and then after building that trust they released some really GOOD paid for DLC, of course by then people were loving Criterion and Burnout because of how they had been treated before hand, it was very clever.