For the past few years there has been a trend in gaming, especially on the mobile market, to try and squeeze pennies out of their consumers any way they can. This has been chased through DLC and inlayed microtransactions. In most cases the content provided for your hard earned dollars is usually supplementary, something extra that adds to the game or personalizes it. In other cases it’s for gated content, or content that accelerates one’s skills or abilities in the game artificially boosting them past non-paying players.
If you consider yourself a true gamer, you cannot miss this list with the best free games for PC in 2021 that are sweeping today
From Gamewatcher: "H1Z1 is now about to enter its third gameplay Season, and with it comes a slew of new content, changes, fixes, and so much stuff that it's hard to keep track of it all. Also, the game is getting rebranded to 'Z1 Battle Royale'."
H1Z1 Season 2 Battle Pass is now live on PS4.
it doesn‘t actually speak for human intelligence when such products can be a thing. if everybody used their brain such products would have never made their way to the mainstream. people get what they begged for. and i can‘t for the life of it get such mindsets.
I hate microtransactions. Like I understand why they are needed in some mobile games, but I can't think of one example where a console games actually used them in a non malicious, non pay-to-win fashion. Am I the only one that thinks this type of thing is greedy and unfair to a huge portion of players?
Didn't they take out air drops and refund ppl tho? Media is goinh to run this thing huh...
Well, companies have been doing this for quite some time now, and it's even poisoning retail games as well. A great example is Dead Space 3 because it was designed with microtransactions in mind.
I don't agree with the way Blizzard handles Heroes of the Storm either. Characters should be available for everyone, but cosmetic changes should be paid for.
Games are a business. Either publishers can charge more upfront or we can deal with DLC and Microtransactions. Games have been $59.99 for a very long time now. If memory serves me right, the $59.99 price tag for games started with the N64 almost 20 years ago.
I'm all for the free-to-play model for MMOs with microtransactions for cosmetics. But once I see a pay-to-win microtransaction pop up, it really hurts the game for me. This is ESPECIALLY true with console games. For instance, I'm liking the Dragon Age Inquisition multiplayer, but even in a huge $60 title like this I'm seeing ways to spend more money to win faster. It's just such an obvious, quick and dirty way to make money. It hurts my gamer soul.