Gamespot:
"My opponent is smart. After laying a laughable ambulatory eldritch owl creature on the board in her first round, she lulled me into a false sense of security by laying a warrior on the battlefield on her second turn. Sure, he can attack at every single turn, but he only hits for two damage and only has two health. He can wait. I already have a deranged cultist on the board that will kill her warrior on my next turn, but to be safe, I put a putrid shrine between my cultist and her warrior. But that eldritch creature gives her small army more resources with every turn, and she lays down a forest shrine that periodically heals her Nordic warriors. I can't kill the shrine in this turn, so I sacrifice a small bauble that would allow me to curse my opponents so I can play a ravenous zombie from my hand. In a couple of turns, she will regret not laying out more offensive weaponry."
Unfortunate news falls on Mojang’s lesser-known title, Scrolls. Lead game designer Måns Olson announced on Tuesday that the official Scrolls servers are shutting down soon, and a number of community events have been scheduled to send it off.
Mojang, the studio who was valued at $2.5 billion dollars by Microsoft in 2015, the studio who is responsible for sweeping hit Minecraft, which has shipped over 70 million copies is also responsible for another game. That game is Scrolls, one that Mojang would likely rather forget.
The lost brother of Minecraft, Scrolls could not have had a more conventional start to life than its big brother. It was designed with a specific plan in mind, for a specific market, by a well-funded development studio and with an already eager audience awaiting any chance to play it. Minecraft lacked all of these advantages. So why was Scrolls such a failure?
When Mojang developed and released Minecraft, it resulted in two things. One, it gave birth to a gaming revolution that allowed gamers to release their creative nature in ways unseen since mmo games first burst upon the market. Second, it gave Mojang a license to print money that most other game companies (with the exception of Blizzard) can only dream of. The game sold tens of millions of units, thus allowing the company to go off the beaten path with their next project. The company then began work on Scrolls, a hybrid trading card game and strategic wargame. Sadly, the company recently announced that a Scrolls hiatus was going into effect, and that nothing new would be released for the game. With so many resources behind it, why did Mojang's Scrolls go on life support?