Michael Abbott reports:
''I've been following the hostility and vituperation flying around various websites and message boards over CliffyB's description of MGS4 as "passive entertainment on its way out." The fanboy flame wars burn bright as the online battle is pitched between fans of CliffyB (Western, action-driven, "web 2.0 stuff") vs. fans of Kojima (Japanese, story-driven, old-school stealth and espionage).
How hot can these fights get? To what lengths will devoted fans go to defend the integrity of their entertainment idols? Could two opposing groups of fans actually come to blows over what are essentially artistic differences?''
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Cliffy B is a smack, hack, jerk spurt butt dong and Kojima is not. Case closed.
Kojima is on whole another level than this guy is right now or will ever be.
If any developer talks smack about awesome game franchises they are jealous with a fad waiting to happen. Just want attention.
Cliffy's fad will pass. He will be humbled one of these days. When the smoke clears, Kojima will still be making awesome games with sophistication.
This excerpt only sets the table for the real gist of the article.
They are both great games, but their greatness lies with their differences. Probably a poor choice of words on Cliff's side, but it's his opinion and he's entitled to it.
cliffyb should just shut the h#ll up. his company produced the unreal engine. he didn't have to do it.
kojima is on a much higher level than cliff. what cliffy doesn't realize is that there are mindless,storyless shooters all over the place. cliffy should be in the pr dept. at epic. he's good at trying to sell his games with curse words and hyperbole.(if i hear "bigger,badder and more badass" one more time i'm going to throw up)
it's too bad cliffys games can't do his talking for him. then he wouldn't have to insult other devs and swear constantly to get attention.