There is always one word that comes to mind when talking/thinking about Dark Souls: persistence. The main draw of the series is the challenges it presents to players, which, while difficult, are never “insurmountable”. However, the game often blurs that line. Despite this, fans of the series continue to come back in the hopes of conquering the challenges and progress (little by little) through the game. Whether it’s the sense of accomplishment, the acquisition of bragging rights, or something else, there is no question that the series grabs players and doesn’t let go.
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
MM VR Lordran?
Yes Please