Zelda Informer: "This 2006 Zelda title, released for both GameCube and Wii, has its share of flaws. Several key moments in the story are poorly explained, the motion controls on the Wii version (which I played for this audit) feel like they hinder the gameplay more than they enhance it, and the graphics are consistently murky. That said, I cannot get over how deliciously satisfying its temples and swordplay are, how packed the overworld is with things to do, and how frequently the game made me, and Link, feel like a badass. Twilight Princess is more than the game Zelda fans were hoping for before they caught their first glimpse of Wind Waker in 2001; it is one of the best Zelda games ever made.
Link's companion, Midna, never annoyed me too much during the 33 hours and 13 minutes I played through to the end of Twilight Princess, and I felt like the game generally provided me with plenty of opportunities to discover things on my own. At the same time, because Twilight Princess's gameplay is so similar to Wind Waker, Majora's Mask, and Ocarina of Time, I would argue it has less of a need for handholding in the first place. In fact, Twilight Princess provides no tutorial for simple tasks like how to move blocks, and it even disposed of some reminders about gameplay information that other Zelda games have clung to over the years. But how I personally feel about Twilight Princess is not nearly as important as the data I gathered while auditing it over the past two weeks."