"ZL: Arguably, the game does deviate away from certain horror elements, and a case could be made that more accurate shooting certainly dilutes the horror experience. What’s interesting about this particular installment in the series is that it was largely responsible for many unpopular trends seen over the next 10 years of game design–particularly when it comes to the third-person shooter genre–as well as containing many pitfalls of many poorly-received titles."
Matt Evans said: Resident Evil 4 marked a significant departure from the traditional survival horror gameplay of the previous entries in the series. With a fresh perspective (both story-wise and camera-wise), it revitalised the franchise and became one of the most influential games of its generation, and arguably still the best in the series. The PlayStation 2 version, released in October 2005.
This is how the Resident Evil 4 remake was reinvented again for VR.
And Capcom, being Capcom, chooses to keep the VR versions limited to certain headsets in a niche that is already small.
I'd give my left nipple for an official RE2R VR mode. Praydogs was good but the real deal would be incredible.
Shame they don't seem to have any interest going back to these releases. RE7VR even already exists just tweak it and pop it on PSVR2. Nnngggg.
Capcom has announced that Resident Evil 4 remake sales are now at over 7 million units, Street Fighter 6 is at 3.3 million and more.
QTE were loved back then because it was really epic, the laser sequence or Krauser entrance made you feel like a total badass or in God Of War 2 in literally every single boss fight which was extremely epic. I think why the people hate it because of Resident Evil 6, the amount of QTE was ridiculous and tough and the counters required a professional to pull it off. I still love and welcome QTE if its used right especially in a tense moment.
Resident Evil 7 can be scary and tense again if they did the atmosphere right and less to zero action moments. And more creative and scary enemies.
RE4 was ok....but I liked RE1/2 and code veronica a LOT better.
Even though most of these things people hated, I think it's because RE4 did them so much better than its contemporaries that it was received so well.
RE4 was the beginning of a lot of bad RE games..
RE 1, 2, 3 & Code Veronica were great though.
QTE can be cool if not overdone, and RE4 was FAR from the first game to have enemies with specific weak spots, although im not sure how thats such a bad thing anyway. Nor was it an escort mission in the same sense as other games. Ashley functions as a character and can perform actions, and the game is designed around her being with you, as opposed to the game just throwing in a target to defend without changing how the game is played at all.