TeamXbox writes:
"It's weird to think of something that's only nine years old as "old school". But in our industry, five years is practically an historical epoch, as the way games look and play go through major evolutions in those short time frames. Visually, the Unreal franchise and the engine it spawned remain at the forefront of technological advancement. Of that there is no doubt.
But gameplay-wise, first person shooters – especially ones with a significant multiplayer component - have changed considerably over the years. Realism has become more in vogue, and along with things that go along with that like cover, destructible environments and vehicles. With the exception of the vehicles, Unreal Tournament III is definitely not one of those games. It's an old school shooter more closely related to Quake than Call of Duty 4, with fast-paced explosion heavy action, a sci-fi theme to the levels and the weapons and a bunch of fun powerups like shields and damage amplifiers. In other words, it's quintessentially an Unreal Tournament game."
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2
I really liked Unreal Championship 1 on Xbox, but never played it on Xbox Live. UC2 I was really excited for, but after playing it I wasn't that thrilled...
I have it on my PS3 and my PC, and it definitely brings the fast-paced FPS action. It also feels a lot like the original Unreal Tournament '99 edition, which is always a good thing. I think though, that this series won't last much longer after this game, as what worked at one point in the gaming industry for this game is starting to show its age.
It's a shame that MS has to be so uptight over mods, because they are really fun to download and play, even if it's just with other bots.
I thought ut3 was awful on the ps3, I traded it in the same week. I dont have a hdtv but the graphics were horrible on my standard tv, i mean really really bad.
Does it look vastly better in hd? My friends thought it was on a last gen console when they first saw it.