"Our native resolution is 384x216," says Discord Games' James Petruzzi.
Edgar writes: "Developed by Discord Games following a successful Kickstarter campaign, Chasm is the newest addition to addictive Metroidvania style games."
James writes - Having already released on a handful of other platforms, it’s now time for Xbox One gamers to prove their worth as a knight in Chasm. The Guildean Kingdom calls for your help, but will you answer?
Chasm, the indie Metroidvania rouge-like adventure, that launched this year after a long development will now arrive on Xbox One this November 9th.
The difference is huge between consoles and consumers like me care alot about the output pixel than you developers, who wants visual parity to guarantee their games sale ..
Im not concerned about pixels one whit as long as they can make a fun and quality game. Hell I love me some retro games like Divekick and Fistpuncher. Big pixels, big fun.
Why do articles like this keep popping up interviewing indie game developers whose game have stylized retro graphics.
Devs NEED to use the consoles to their fullest potential. This parity bullsh*t needs to go.
Um... a game developer (with a game in 384x216) does not care about the difference in Power of the PS4/XOne. Yeah, big surprise there.