DICE’s Simon Barle – who was worked on both Battlefield 4 and Battlefield Heroes – shared the following images, showing the progress he’s made to this Unreal Engine 4 map.
Cool to see studios experiment with other graphics engines to get a feel for the feature set or even improve their own considering DICE has Frostbite.
I don't care about Battlefield Hardline.I want to see BF5 in WW2 with Frostabite 4.That would be a glory or Bad Company 3.
i remember when we got over five ww2 games on consoles and pc a year. Now it has been too long since one really good one.
This guy trying real hard to become an ex - DICE employee if you ask me.
Unreal and frostbite are not even in competition.
Nobody asked you.
Now that I've seen BF4 and Dragon Age inqusition, Frostbite 4 is probably my favourite engine now. It makes big worlds, beautiful worlds, full of destruction, dynamic events, versatile environments, great animations and can do FPS and RPG's (my two favourite genres)
Have to agree. Frostbite is built for those types of games. Unreal has a more sterile / robotic look /
That is nonsense. An engine does not have a certain "look". The look is up to the 3D artists that create the models, textures and materials. UE4 is also completely open source to subscribers so all shaders can be edited and replaced. Bioware would have forked the code of Frostbite to build DA Inquisition. No rendering engine comes optimised for all games and FPS games and open world RPGs have very different requirements. Each game will change the engine code to some extent to suit its needs. I've looked at UE4 and the tools are excellent. The visual scripting is also excellent for AI and game objectives and the C++ code is very well structured and documented. This is in contrast to CryEngine 3 which has very poorly documented and messy code. Building a game engine takes a lot of money, people and time. Luckily, indies do not have to worry about that task any more when Unity and UE4 are very affordable and powerful engines that anyone can avail of.
Too bad it has to worst netcode. So many times I died behind cover and been accused of cheating when my opponents died behind cover. What's the point of playing MP when it all falls on luck of crappy prediction netcode rather than skill.
Cant wait for the next wave of Unreal horde mode games.
In my opinion, games will have entered the next generation when vegetation, hair, pilosity, trees... will finally look realistic and not exaggerated.
@SephirothX21 Frostbite was designed for large open scale warfare. BF3/BF4/Hardline. Using the engine for Dragon age was the right choice. Whether or not Unreal can use other assets is not the point. I've seen many games using unreal and it does have a certain look about it. I never said it was a bad engine.
That certain look you talk about can be avoided though. It generally comes from using stock assets / lighting models etc in your game. You will find there will be games that surprise you when you see what engine they were created in.
They got time to doodle around but no time to make patches that work.
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