Some game mechanics are divisive. There are those who would argue vehemently against regenerating health in shooters, while others would be entirely fine with it. It's a matter for debate. This is not a list about those mechanics. This is a list of design quirks that should be consigned to the scrapheap forever.PCGamer sees them time and time again, even in multi-million dollar games built by hundreds of developers, so PCGamer decided to get some of our biggest gripes together in one place. And on that day, in a storm of fire, fury and intense grumbling, PCGamer forged our list of gaming's greatest design crimes. Here it be.
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
Game Rant Writes "Balancing brutality and comfort is tough for any game, let alone a Soulslike, but Another Crab’s Treasure proves capable of supporting both."
Game Rant participates in the Megaton Musashi World Cup, checking out the game a little bit beforehand and winning the first round match.
What a horrible list :/ They are not worse at all and are needed unless you want games to take 10 years until they are out of development..
I agree with #1 and #2 though.
Games are too easy that should be one
Oh and online trophy's
I'll never forget trying to exit out of Assassin's Creed for PC when it first came out. It took far too long to close that game.
Unpausable cutscenes.
Checkpoints just before a cutscene that cannot be skipped.
Games that do not make it clear when the last autosave happened when you are trying to quit out, obviously games that let you manually save are fine.
Also I think its about time that developers allowed us to fully remap a controller to our liking on a console game, not just choose from a few premade schemes. It even happens on some PC games but quite rare luckily.
Too much focus on graphical assets and cutscenes and not enough on "side content" that extends the replay value of the game.
I don't care how big your budget is; if you're spending the majority of it on adding as many particle effects and realistic skin-stretches as you can to everything, and you're not making a movie, then you've got your priorities skewed.
Semi-related; if you're using too much of your budget on marketing hype, you'd better damn well have an amazing game underneath it all.
People are getting sick of over-hype and under-delivery in their games lately.