MNN:
"Most of the video games we play these days are littered with lengthy cut scenes as a way to progress with the story. Nintendo president Satoru Iwata says that there are simply too many in video games nowadays and that Shigeru Miyamoto would agree with him on this statement. Iwata said that Miyamoto is one of the few developers that isn’t reliant on producing cut-scenes and he wonders what could have been done instead with the time, money and resources."
'We believe that it is important to nurture developers who take this unique concept to heart.' -Miyamoto
Well with the exception of Zelda and Xenoblade Chronicles series, Nintendo first party games are usually less demanding (see Arms, Nintendo sports series 2d kirby + mario games, Mario sports series, Warioware, Mario Party etc).
Zelda doesnt even have voice acting for its characters most of the time and its games use simpler textures than lets say Horizon Zero Dawn, Last of Us, Gears of War 5 etc which means that the development costs are lower.
Even so, their games are generally polished and well thought of and as the Switch generation showed, many of their franchises actually grew considerably in sales (Kirby , Xenoblades, Metroid etc).
Japan CEOs take pay cut to keep talent, USA CEO take 20 million bonuses and fire talent
Nintendo’s iconic developer Shigeru Miyamoto gives a talk to new employees each year to appraise them of the company’s values and what it takes to create excellent video games.
A series first.
Aonuma is the main zelda guy currently after all. I'm sure Miyamatos been too busy with many other things and especially the next big zelda.
Cutscenes arent an inherently bad thing but i agree that they totally break the flow. Half Life 2 for example never wrestled your control away (except once or twice) during cutscenes.
I am okay with that as long as the gameplay amazing.
Games like Kingdom Hearts and Tales of do fantastic job in gameplay and cutscenes department.
Nintendo games are phenomenal, no f***** doubt, but when i see deep integrated epic storytelling and cut scenes that blend magically with the gameplay like in TLOU and UC and gta or even cod AW, i can't help but feel sad for some of the storytelling in nintendo games, it feels so outdated man
and don't tell me storytelling/settings has nothing to do with gameplay, a great story make the gameplay mean something, giving it a strong magnitude, make it memorable
quite frankly, in game storytelling is more epic and meaningful to me than watching a static movie in theatres, u PLAY IT, u FEEL IT
Lol worst thing about all of my Wii U Nintendo games is that there is only 5 seconds of story and then 100 goals to beat before there is anymore at the end almost like a mobile game. I mean I love Super Mario World and Super Mario Sunshine and they felt original but now it just feels like repetitive goals on Super Mario 3D World with very little originality. I can deal with zero cutscenes but give me more of a purpose then just killing countless enemys to save these fairy pixie things that for some reason were captured by Bowser and we are supposed to care. That basically sums up the purpose of Super Mario 3D World sorry for spoiling it for you.
super long unskippable Cutscenes and devs trying to make video games into " cinematic" movies is really killing gaming for me. It used to be that the gameplay and the challenges within the gameplay was the highlight of games. Now dev's are implementing 100 annoying QTE's and 10 minute long cutscenes to substitute for actual gameplay and challenging gameplay mechanics. It's crazy people can make 2 hour movies out of cutscenes, but some games have 7 or 8 hour campaigns.