Until recently, wearing apparel branded with your favorite video game property had the tendency to be embarrassing.
At best, these clothes would feature some inoffensive and carelessly placed official art, making you feel like a walking piece of marketing rather than just a human being with a hobby.
In 2008, Fangamer.net changed all that. After being spun off from Starmen.net, a fan site dedicated to cult Super NES RPG EarthBound, the company quickly made a name for itself with their populist nature and stylish offerings. Though there’s no denying the Fangamer staff love their jobs, they have to try harder out of necessity. Since they don’t have an official license for many of the properties that adorn the various shirts, hoodies, and messenger bags in the Fangamer store, their designs lean more towards abstraction and iconography.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.