Captain Toad: Treasure Tracker Review | Eurogamer


Nintendo's Tokyo studio seems to have a thing about making miniature worlds. Since Super Mario Galaxy's wraparound planets, the team has loved to create game levels as if they were tactile, toylike pocket universes that you could pick up and turn over in your hands. This urge is expressed in the level designs, with their meticulous, playful, tightly condensed explorations of 3D space. It's present in the games' toothsome aesthetic, too: the shiny, candied surfaces, the plump solidity of the little characters scurrying about, the pleasing metallic clicks and clunks of their snap-to systems and clockwork mechanisms. Nintendo has always conceived of video games as toys, but seldom so literally as in EAD Tokyo's games, which it's so easy to imagine coming in large, colourfully illustrated boxes with assembly instructions included, their components packed neatly together in little cellophane bags.

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