GI:
Super Metroid and Castlevania: Symphony of the Night are widely regarded as two of the best games of all time, but official 2D sequels have been few and far between recently – and usually relegated to the handheld space. That absence has spurred indie developers to co-opt the classic formula and make it their own. With its new title, Ori and the Blind Forest, Moon Studios seeks to deliver a Metroid-like experience with a mix of pixel-perfect platforming à la Super Meat Boy and the crisp visuals of Studio Ghibli’s animated films. It sounds like a powerful cocktail that may appeal to -millions of gamers, and Microsoft has already bet big on this new IP. But can a ragtag team of developers from around the world – many of whom have never met – overcome its unique development challenges and create an instant classic?
Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.
Thomas Mahler warned that unfair review bombing could harm the studio’s future but later clarified it's not in immediate danger of closing.
I really, really hope that this amazing studio will eventually give us one last Ori game, it can be a prequel. Will of the Wisps is one of my favourite games of all time but as for their new game ehhhh.. let’s just say i have zero interest in it but they seem very passionate about it so i hope this review bombing doesn’t affect the studio’s future.
This is a great game, i dont think its fully released yet, but it has a heap of content if you want to get stuck in
I don’t get the criticism at all. From the visuals to the story, music, voice acting, and gameplay, it’s incredible on every level. Sure, some parts aren’t perfectly balanced yet and there are a few glitches, but the game isn’t even fully released. I’ve put around 80 hours into The Breach update already (300 or so in total), and I still can’t get enough.
Moon Studios CEO Thomas Mahler recently commented on console exclusivity, saying that he would be surprised if PlayStation won't abandon it in the future.
I hope not, what would be the point? Microsoft I get because it's part of their bigger vision, they haven't been doing the best with Xbox console sales in a long time and then bought two publishers. The company is changing course especially thanks to Gamepass but with Sony, they don't really have any need to do it.
If that happens then it really would feel pointless having a console and you'd be best sticking with a Nintendo console and PC.
The way I see it if Nintendo are doing alright keeping their exclusives to themselves and you have a good share of the market then there's no real point.
I remember awhile ago I can't remember if it was an article or what but they said this gen will be less about platform wars and more about IP wars. Having your IP on everything and software on other platforms. The race to see who's software will come out on top.
As for Sony, maybe I don't see Yotei, Intergalactic, Wolverine etc going over any time soon. I can see their LS games doing it. In fact, prediction time I think Fair Games will be on PS5 (of course) PC and Series X|S. I think the few LS games they have now, they want to reach as many platforms they can. SP stuff as I said no. Dont I think it'll happen ever? That's the thing in this industry, never say never.
What would Sony have to gain from putting their games on Xbox consoles, where software sells poorly as everyone waits for gamepass? PS5 continues to shift magnitudes more consoles, they don't need the dwindling xbox userbase. The most I could see is eventual day and date with PC, I don't think that's out of the realm of possibility. Otherwise I don't think Sony is in a rush to gut their console and software sales by throwing everything on a sub service day 1 and porting games to their direct competitor.
Anyway judging by the guys tweet and replies he's an obvious xbox stooge, considering MS bankrolls his games, hardly unbiased.
People are speaking into the ether what Microsoft wants to happen, not what Sony has said. One indie dev isn't going to capture Sony's business plan with his opinion of what he hopes they will do.
Why would Sony ever give up their market share and money that comes with it? Why would they compete in a market where they are not #1 versus a market where they are? Why can't they maintain a console market and put their games out on other markets?
Can't wait to play & own this game, looks beautifully amazing.